
C/C++ Programming tutorial
Lesson 1
Gameboy hardware, development tools and emulators.
Lesson 2
Explanation of the header files used for programming the
gameboy advance.
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Lesson 3
Programming bitmaped backgrounds in
mode 3, 4 and 5.
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Lesson 4
Sprite programming.
Lesson 5
How to make tile backgrounds
in mode 0, 1 & 2.
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